Lost In Resoluti0n
Lost In Resolution, our submission for mehu jam #7.
A promenade simulator made with Godot two days.
Programming: Aymeric Ferron, Timothée Corsini, Timothé Picavet
Shader coding: Timothé Picavet
Graphics: Taïssir
Sound Design and soundtrack: Timothé Picavet
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We used the following resources and tools: Godot Engine (ver. 4.3), Pixelorama, Krita, Chiptone, Godot shaders: Pixelise godot shader, Psychedelic waves shader, Noise librairy
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Complete the game,from a green square, i became a frog.