Lost In Resolution, our submission for mehu jam #7.

A promenade simulator made with Godot two days.

Programming: Aymeric Ferron, Timothée Corsini, Timothé Picavet

Shader coding: Timothé Picavet

Graphics: Taïssir

Sound Design and soundtrack: Timothé Picavet

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We used the following resources and tools: Godot Engine (ver. 4.3), Pixelorama, Krita, Chiptone, Godot shaders: Pixelise godot shader, Psychedelic waves shader, Noise librairy

Published 1 day ago
StatusPrototype
PlatformsHTML5
AuthorTaïssir
GenreAdventure
Made withKrita, Godot, ChipTone
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Comments

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Complete the game,from a green square, i became a frog.